VRChat Prop | Loadable RPG-7
Kaboom!
This is a replica of the iconic RPG-7, complete with launchable rocket.
Reach back and grab it from your back, aim, and blow your target away! Then grab a fresh rocket from your hip, pop it in the tube, and fire again!
The explosion is also PvP world compatible. Take cover!
Back grip can be grabbed and sights can be posed
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What you get:
A functional and manually loadable Rocket Propelled Grenade launcher modeled and textured from scratch by me.
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Performance(according to VRChat SDK):
Poly count is "excellent"
- 6242 triangles in the RPG
- 1568 triangles in the Rocket
- Total: 7810
Material Slots are "medium"
- 1 Material is shared between the two meshes (RPG and Rocket)
- 3 Materials are shared among the particles.
- Total: 12
- Note: VRC counts repeat uses in particle systems as extra materials, so despite only using 4 individual materials, 12 separate cases are registered.
1 Light is used for the launched rocket
2111 Max Particles can be emitted. This includes trails and smoke.
Overall performance is "poor" unfortunately, due to the high particle count in the particle systems and the usage of 1 light.
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Requirements:
VRChat Creator Companion - Always use most up-to-date version!
VRCFury
Poiyomi Toon v8.2 or later, though you can manually use other shaders or older Poiyomi versions if you want.
a general understanding of unity and item toggles.
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FAQ:
Q: "Is this Quest/Mobile compatible?"
A: As of now, no, however (thanks to the addition of VRC Constraints) it can be made Quest compatible, as it has no PC-only components, other than a Light and an Audio Source. If enough people ask for a proper Quest build, I'll update the package with one.
Q: "I'm getting missing scripts on my avatar! What happened?"
A: This is usually from either missing VRCFury or from using an old version of the SDK. Make sure you have VRCFury installed and that your SDK and Creator Companion are up-to-date
Q: "Everything's pink!"
A: Poiyomi shader had an error, or is missing from the project. This is uncommon now, thanks to shader locking, but might still happen. Either import Poiyomi, or select a different shader for the materials.
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Changelog:
=== v1.2 === Jan 3, 2025
Updated to use VRC Constraints. Minor FX controller tweaks. Simplified asset setup, now uses strictly VRCFury.
=== v1.1 === Mar 1, 2024
Various fixes, including locked reload, broken materials, missing parameters, missing constraints, and animation file cleanup (i.e. things actually work as intended now). Special thanks to L∊wdFoxVR for bug reporting! (had to replace the "e" in their name, thanks platform.)
=== 1.0 === Dec. 26, 2023
Initial Release