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VRChat Prop | Mega Buster with Helmet

3 ratings
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VRChat Prop | Mega Buster with Helmet

$10+
3 ratings

Do you like Megaman? You like things that go pew-pew? Well, I got the thing for you!

This little lemon launcher allows you to, well, launch lemons!

Using genuine NES sounds, the buster can shoot both normal lemons and a charged shot. The lemons bounce around (thought it'd be fun) and the charge shot explodes on impact.

But that's not all! Now with the 2.0 update, you can dip into the rest of the arsenal!

Slice your foes with the Metal Blades, Heat things up with the Flame Sword, defend yourself with the Leaf Shield, and fill your opponent with shock and awe (mainly shock) with the Static Shock!

You can switch between weapon modes in the menu. Normal lemons fire with a right fist, and a charged shot is triggered with thumbs-up. Metal Blades are thrown with open palms, the Leaf Shield is deployed and launched with thumbs-up and fist, and the Static shock is charged with fists, but triggered by direct contact with either a player or by touching the spikes together

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What you get:

A functional Mega Buster, complete with a variety of fire modes, and Mega Man's classic helmet, all made from scratch by me.

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Performance (based on VRC's SDK):

Buster is 2,294 triangles.

Helmet is 5,306 triangles.

Metal Blade is 1,056 triangles.

Only 1 Material is used between the different props

A whopping total of 31 material instances are used across the prefab (note that material instances are counted per source, including separate meshes and particle systems)

Overall performance is "very poor" unfortunately, due to the high material and particle count in the particle systems, which along with the light sources could cause some users to lag.

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Requirements:

·         VRChat Creator Companion

·         Avatar 3.0 Manager (to merge controllers) No longer required

·         Now uses VRCFury for controllers

·         Poiyomi Toon v9.0 or later

·         a general understanding of unity and item toggles.

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Changelog:

=== 2.101 === Jan 6, 2025

Hotfix - Fixed the leaf shield! For real this time!


previous:

=== 2.1 === Jan 3, 2025

Reworked VRCFury implementation - See new instructions! Fixed leaf shield firing incorrectly. Reworked sound system - now done entirely within the controller. Also included Krita file for anyone who wants to recolor.

=== 2.0 OVERHAUL === August 24, 2024

  • Added Metal Blade, Flame Sword, Leaf Shield, and Static Shock Attacks
  • Complete rework of animations and controller
  • Now uses VRCFury!
  • Made proper textures and maps
  • Cleaned up meshes and added a bit of beveling to the helmet
  • Added "head chop" to helmet to stop it from blocking the player's view

=== 1.01 Fix === Nov. 23, 2023

Apparently, I forgot to include the animation files in the original package.

They're here now! It should work as intended now!

=== 1.0 === Apr. 10, 2023

Initial Release!

 

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Unity package containing prefab for helmet and buster, along with required animations, controllers, and materials.

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