VRChat Prop | Multi-use Brick
BEHOLD! The humble brick.
Such a simple thing, yet so many uses!
With this humble hunk of masonry, you can:
- Demonstrate the power of aerodynamics and motion! (Throw the brick)
- Prank your friends with a structural integrity check! (Hit people with the brick)
- Receive a mineral-rich addition to your caloric intake! (Eat the brick)
- And... whatever else you can do with a brick!
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What you get:
A multi-function brick. It can be thrown, swung to hit players, and eaten bite by bite.
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Performance (based on VRC's SDK):
Brick is 996 triangles
Only 1 Material is used for the brick.
2 Materials are used for the particles, 1 for the thrown brick and 1 for the "crunch" effect
Overall performance is "very poor" unfortunately, due to the thrown particle being the brick mesh, resulting in a high particle triangle count.
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Requirements:
· VRChat Creator Companion
· VRCFury for controllers
· Poiyomi Toon v9.1 or later
· a general understanding of unity and item toggles.
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FAQ:
Q: "Is this Quest/Mobile compatible?"
A: As of now, no, however it can be made Quest compatible, as it has no PC-only components or functions, other than an Audio Source for the "swing" function. If enough people ask for a proper Quest build, I'll update the package with one.
Q: "I'm getting missing scripts on my avatar! What happened?"
A: This is usually from either missing VRCFury or from using an old version of the SDK. Make sure you have VRCFury installed and that your SDK and Creator Companion are up-to-date
Q: "Everything's pink!"
A: Poiyomi shader had an error, or is missing from the project. This is uncommon now, thanks to shader locking, but might still happen. Either import Poiyomi, or select a different shader for the materials.
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Changelog:
=== 1.0 Initial Release === Jan 6, 2025
Unity package containing prefab for the Brick